Ball(int d, Real r=1.0) | Ball | [inline] |
boundaryIntersection(const RealVector &u, const RealVector &v, int N=5) | EuclideanRegion | [inline] |
boundaryProjection(const RealVector &x) | Ball | [inline, virtual] |
dim | EuclideanRegion | [protected] |
EuclideanRegion(int d) | EuclideanRegion | [inline] |
getDimension() const | EuclideanRegion | [inline] |
getRadius() const | Ball | [inline] |
isMember(const RealVector &x) | Ball | [inline, virtual] |